HotDog Rise
HOTDOG
RISE
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Whitepaper

What is HotDog Rise

A retro, skill-based climbing game with a real on-chain reward economy.

HotDog Rise is a retro-style, skill-based climbing game built on Robinhood Chain. You climb an endless tower, chain combos as you go, and the higher you rise, the bigger your share of the weekly prize. It plays like a classic arcade game — reflexes and timing decide how far you get.

Underneath the arcade action sits a real reward loop: instead of ordinary points, the prizes are Stock Tokens. Play well, climb high, and compete for a weekly prize pool paid out on-chain — in your GameBoy's Stock Token, or its USDG value for some Stock identities. $RISE, the game's own token, goes live with the full launch; until then, the $RISE-powered features described here — activation, paid PvP duels and rare $RISE capsule drops — are not live yet.

3,000 GameBoys Weekly Stock prizes Powered by $RISE

Why it's different

  • Skill first. Your score comes from how well you climb and combo — not from paying to win.
  • Real rewards. Weekly winners claim their prize on-chain, straight to their wallet — the matching Stock Token, or its USDG value for some Stock identities. Each week's pool is funded by the game's own economy, so its size varies from week to week.
  • Two ways in. Own an HDR GameBoy to race for weekly Stock Token prizes, or jump in with a GamePass and compete for a separate weekly $RISE pool.
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HDR GameBoys

The HDR GameBoys are the game's collectible characters — a fixed set of 3,000. Each GameBoy carries two things that shape how it earns:

Stock Identity
Each GameBoy is tied to a stock identity. That identity decides which Stock race it enters — and which Stock Token it can win.
Tier
A rank you grow over time, from T0 (Base) up to T5 (Diamond). A higher Tier means a bigger slice of the weekly Stock Prize Pool.

GameBoys start dormant. Before one can earn, you activate it — and from there you can keep upgrading its Tier to climb the reward ladder.

Own more than one? Each GameBoy enters its own Stock race, so holding multiple GameBoys means multiple shots at the weekly pool at once.
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Activating Your GameBoy

Before a GameBoy can earn Stock Token rewards, it has to be activated. Activation will be paid in $RISE — and here's the key part: that $RISE is burned, permanently removed from circulation. It isn't collected by a treasury or the team. Every activation will quietly shrink the total $RISE supply.

Activating a GameBoy

Activating your GameBoy unlocks its Tier, so you can start climbing the reward ladder and upgrading over time.

The loop

Activate · burn→ Play & climb→ Earn Bones→ Upgrade Tier→ Claim weekly
ImportantActivation is tied to the current owner. If you sell or transfer an activated GameBoy, its activation resets — the new owner activates it again before it can earn. The Tier the GameBoy has reached stays with it.
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Bones

Bones are the game's in-game currency. They live off-chain — a game-side balance you build up by playing, not a token you trade on a market. The way to get Bones is simple: play the game.

How you earn Bones

  • Climb & combo. Chain combos as you climb — every 10-combo streak earns a Bone (with a per-run cap to keep it fair).
  • Practice counts. Even Practice runs pay out Bones, so warming up still moves you forward.
  • Referrals. Invite friends and earn along the way.
  • Quests. Complete social and in-game quests — play 10 games, land a 10-combo, open 5 capsules, and more.

What you spend Bones on

Tier Upgrades
Level a GameBoy from T0 toward T5.
Cosmetics
Skins and looks for your climber.
Capsules
Open Bone capsules for rewards.
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Tiers & Multipliers

Every GameBoy has a Tier, running from T0 (Base) up to T5 (Diamond) — the same names and numbers you see in-game. You raise it by spending Bones to upgrade one step at a time — with a 1-day cooldown between upgrades so progression stays meaningful.

Why Tier matters

Your Tier sets how big a slice of the Weekly Stock Prize Pool your GameBoy is entitled to. The higher the Tier, the larger your share — a T5 GameBoy commands the biggest cut of its race.

TierPool Share WeightPath
T0 · Base1.00× (base share)Starting tier
T1 · Bronze1.60×Spend Bones
T2 · Silver2.10×Spend Bones
T3 · Gold2.55×Spend Bones
T4 · Platinum2.95×Spend Bones
T5 · Diamond3.30× (largest share)Max tier

It's still a game of skill: climbing high and competing on the leaderboard is how the weekly standings get decided. Tier amplifies what you earn — it never replaces playing well.

Remember from activation: it's the activation, not the Tier, that's bound to the current owner. A GameBoy keeps its Tier when transferred — only its activation clears, and the new owner re-activates before that Tier counts toward the weekly pool.
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Weekly Stock Prize Pool

This is the heart of the reward loop. Each week runs as its own prize round with a dedicated Stock Prize Pool.

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The GameBoy you own decides which race you're in: its Stock identity maps to a specific Stock Token. Compete through the week, and when the week closes you claim your reward — the actual native Stock Token, sent to your wallet.

  • One round per week. Each week has its own pool and its own winners.
  • Claim what you earn. When the week wraps, you claim your Stock Token for that round.
  • Multiple races at once. Hold GameBoys with different Stock identities and you compete in — and claim from — several races in parallel.
Good to knowRewards are claim-based: after a week ends, winners pull their prize for that round rather than waiting on a bulk payout.
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GamePass

No GameBoy? You can still play. A GamePass gets you into the game and onto its own weekly leaderboard: GamePass players compete for a weekly $RISE pool funded by GamePass fees, while activated GameBoys race for Stock Tokens — hold both and you compete in both. A GamePass is bought with USDG, covers one week of play, comes with a Bone bonus on purchase, gives you a daily allowance of Ranked runs, and comes in two tiers:

Basic Pass
Basic Pass
A set number of Ranked runs each day, plus a standing XP boost that speeds your climb up the $RISE standings.
Premium Pass
Premium Pass
A bigger XP multiplier and a much larger daily Ranked allowance — the top way to compete without a GameBoy.
Weekly passA GamePass covers the current week — when the week rolls over, the pass ends and you pick up a new one to keep competing. The exact tiers, XP boosts, daily run allowances and prices are set per week, so they can change from one week to the next; check the current week in-game for what's live. GamePass $RISE pool payouts go live with the $RISE launch.
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Booster Packs

Boosters are optional, time-limited power-ups that make your runs pay off more. Each one is active for a set number of days, then simply switches off. The energy perks are for GamePass players, who use Energy for Practice — on an activated GameBoy, Practice is already unlimited, so More Bones is the perk that counts.

More Bones
Earn 2× Bones from your runs while the booster is active.
Faster recovery
Your energy refills 2× faster between practice runs (GamePass players).
Bigger tank
A higher maximum energy cap (GamePass players).

Boosters are sold by duration and paid in USDG:

DurationPriceBest for
1 day1 USDGA quick session boost
7 days3 USDGA solid week of play
30 days7 USDGBest value for regulars
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Capsules

Capsules are the game's chance-based drops — open one for Bones, a shot at rare rewards and, with the Premium capsules, a Stock Token jackpot. There are two families, split by how you open them.

Bone Capsules

Opened with Bones. Every open pays out Bones, with a rare shot at a $RISE drop once $RISE launches.

Brown Capsule
Brown Capsule
100 Bones. The entry Bone capsule — a Bone haul on every open, plus a small chance at a rare $RISE drop.
Doberman Capsule
Doberman Capsule
250 Bones. A step up — a bigger Bone haul and better odds on the rare $RISE drop.

Premium Capsules

Opened with USDG and settled on-chain with a provably fair roll. Every open pays out Bones and has a chance at a cosmetic — plus a shot at that capsule's Stock Token jackpot, paid straight to your wallet from a prize pool that grows with every open.

CapsuleOpens withPrice
GoldUSDG2 USDG
DiamondUSDG5 USDG
Every open is a chance-based roll. Premium jackpots are paid from the capsule's own pool, and a single win is capped at a fraction of what the pool holds — so prizes can be small while a pool is young. Bone-capsule rare rewards pay out in $RISE once $RISE launches.
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PvP

Want to play for real stakes? PvP is 1v1 head-to-head. Both players stake $RISE into an on-chain escrow, and the winner takes 85% of the pot.

The remainder (the rake) flows back into the economy — part of it is burned to reduce $RISE supply, and part feeds the weekly prize pool.

Versus
Paid Duel
Stake $RISE, winner takes 85% of the pot.
Free Spar
A friendly zero-stake duel — practice 1v1 with nothing on the line.
Rolling outPaid $RISE duels come fully online alongside the $RISE launch. The free tier lets you spar in the meantime.
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Access & Energy

HotDog Rise has two ways to play — Practice and Ranked — and how much you can play depends on how you got in.

Practice → Energy
Own an activated GameBoy? Practice is unlimited — no energy to manage. Playing on a GamePass without an activated GameBoy? Practice runs use Energy, a pool that refills over time up to a cap — warm up, farm combos, and earn Bones at no cost but a little patience. Booster Packs speed the refill and raise the cap.
Ranked → Access
Ranked runs don't cost Lives. An activated GameBoy gives you unlimited ranked runs. A GamePass gives you a daily allowance of ranked runs that resets every day (larger on Premium). Without an activated GameBoy or a GamePass, you can't enter Ranked.

Ranked is where leaderboard standing and weekly prize eligibility are on the line — so every ranked run counts.

Who can playTo start any run — Practice or Ranked — your wallet needs an activated GameBoy or an active GamePass. Without one, the Play button points you to activation or the GamePass. Activated GameBoy holders play without limits; GamePass holders get a daily set of Ranked runs for their tier, with Energy pacing their Practice in between.
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The Economy

Everything in HotDog Rise is designed to feed one loop. Value comes in from several places, and most of it is built to flow back into the parts of the game that matter to players.

Where value comes in

  • Minting GameBoys — the initial NFT supply.
  • In-game spending — cosmetics, boosters, passes, and capsules.
  • Secondary royalties — a cut of marketplace trades.
  • PvP stakes — the rake from head-to-head duels.

Where it flows back

That value is designed to power two things, with a small, fixed share going to the team to keep building the game:

Weekly Prize Pool
Feeding the weekly prize pools — Stock Tokens for GameBoy owners, $RISE for GamePass players — so the prizes grow with play.
$RISE Buyback & Burn
Buying $RISE off the market and burning it, so supply shrinks as the game is played.

The splits are locked on-chain: in-game spending and secondary royalties go 70% to the weekly prize pool, 20% to $RISE buyback & burn and 10% to the team (GamePass fees follow the same split, with their prize share earmarked for the GamePass $RISE pool); the PvP rake (15% of each pot) goes 70% to the prize pool and 30% to burn, with nothing to the team; and once $RISE launches, a 3% tax on $RISE trades splits 40% prize pool, 40% buyback & burn, 20% team. Two of the strongest signals are built straight into the contracts: activating a GameBoy burns $RISE outright, and every paid PvP duel sends part of the pot back into burn and the prize pool. Both switch on with the $RISE launch. The aim is a self-reinforcing cycle — the more the game is played, the bigger the rewards and the scarcer $RISE becomes.